The article "Virtual Worlds, Real Leaders" examines the implications of MMORPG playing in the real world (specifically the business world). Unlike most articles about the online gaming phenomenon, this piece studies the beneficial effects of playing in the virtual world.
Players who would otherwise not take a leadership role will occasionally flourish in an online world, leading other members of their group (guild). As business becomes more and more virtualized, this article posits that these unlikely leaders will find themselves in positions of prominence. What was once a fringe area of the population will become the future leaders in the online business world.
This article is interesting in its approach to the effects of online gaming. Its almost strange to see that it praises gaming as a beneficial exercise. At the end it points out that a gamer may also be "your next CEO." It gives one pause to think that gaming and business practices may be similar to the point that a guild leader and a CEO share effective qualities for success.